Skip to content
Your Basket 0

Your cart is empty

Browse packages
FAQ Docs Support
Premium

The Kingpin | Dealers

The Kingpin | Dealers
The Kingpin | Dealers screenshot 1
The Kingpin | Dealers video thumbnail

Dealer — hire street-dealer NPCs, supply them, and run them from a burner phone. Your dealers work corners, sell to players and passing peds, skim your product, text you cover stories, get robbed, and fold under police questioning — every one with a hidden personality you never see on the tin.

This isn't a static "press E to sell drugs" prop. You recruit a dealer from a world NPC, lead him to a spot, hand over product at a price you set, and walk away. From then on he runs himself: he deals on his corner or walks a patrol line you draw in 3D, banks cash, takes a cut, and texts your burner with sales reports — or with a story about how the block was hot and he had to dump the stash. Whether that text is true depends on who you hired. Keep him supplied and paid and he stays loyal; neglect him and he skims, lies, or deserts with everything he's holding.

Cops get a real job too. Any officer can search a working dealer to confiscate the stash, or press him for information through a server-authoritative interrogation minigame. If he breaks, they get the owner's name — and the whole chain is built so a modified client can't simply hand the cop the answer.

Features

FeatureWhat it does
Burner-phone dealer managementContacts list, live dealer state (Idle / Working / With you / Busted / Dead / Gone), cash held, stress, stock, and an unread badge per dealer
Hidden personality systemLoyal, greedy, coward or snake — drives sell rate, skim chance, lie chance, police resistance and robbery odds; reweightable and extensible
Ambient + player salesDealers sell to peds and players with demand-based street pricing that discounts once a corner goes cold
In-world 3D route editorDrop patrol stops with the crosshair, set per-stop dwell time, ping-pong or loop, with a live glowing path render
Hands-on managementSupply, arm, collect and move dealers in person, or send a "Follow me" to relocate one anywhere
Loyalty, heat & stressBonuses and restocks buy loyalty; sales build heat that triggers dispatch; cops and drawn weapons build stress until he texts you — or deserts with the cash
Armed dealersArm from a weapon whitelist — armed dealers fight off robberies and aim at anyone who draws on them
Dealers are mortalKilling one drops a share of his stock as lootable body loot on a timer
Full cop loopSearch a working dealer to confiscate the stash, or interrogate through a server-authoritative minigame pool
Evidence note itemox_inventory metadata item cops carry to frisk/interrogate; using it opens the case report
In-game admin dashboard/npcselladmin manages the sellable-item and dealer weapon whitelists with live inventory search — no SQL, no restarts
Database-drivenItems, prices, corners and recruiter spots seed from config on first boot, then edit live with /npcsell_reload
Framework-agnosticBridged through kq_link — ESX, QBCore, QBox; money, inventory, jobs, targeting and dispatch are never called directly
Optional phone integrationOpen the burner as an rc_phonelink phone app instead of a command
11 languages shippedFully editable locale file covering prompts, notifications, dealer text templates and NUI strings
Owner-editable configconfig.lua, server/server.config.lua and all locale files stay open after escrow
Built to behave. Networked dealer peds, per-ped stream distance, automatic transport-desync recovery and audit logging keep the system stable at scale.
€9.99 Add to basket
15% OFF First Purchase
Connect Discord to unlock
Join Discord